DEREK'S+TOK+PRESENTATION+PLAN

__** FRIDAY 26 AUGUST 2011 **__ DECIDE ON TOPIC, REAL-LIFE SITUATION AND MAIN KNOWLEDGE ISSUE AND WRITE IN THE PRESENTATION TEMPLATE

YOUR PRESENTATION TOPIC: The Ethics of Video Gaming
==THE REAL-LIFE SITUATION: Parents are constantly worried about the dangerous effects that video games may have in their children. Especially those that are already addicted to them. In extreme cases, teenagers have responded violently because of parents taking preventative measures to reduce the amount of video gaming. A recent survey found that parents are more concerned about their children playing video games than sex or alcohol. Do video games pose a threat to society? Or could it be that many don't understand that is could be a valuable source of knowledge, and try to avoid it? ==

MAIN KNOWLEDGE ISSUE: Why do parents prevent their children from access to certain sources of knowledge? Can video gaming be considered a new source of knowledge?
__** MONDAY 29 AUGUST 2011 **__ - COMPLETE PRESENTATION TEMPLATE [|Graphic Planning Template TOK Presentation.pdf] 1 Identify more knowledge issues related to the KI which is the focus of your presentation. Are the supposed dangers of video gaming really that severe, or even true? Should parents be responsible for what their children play, or the government's responsibility to ban those that are deemed inappropriate?  2 Show how you will develop the ideas. What are the implications of the KIs? Video gaming provides some knowledge for people - Expands creativity, improves eye-hand coordinate, provides social experience and encourages team play. Education video games are also agreed to be a good interact tool for knowledge, and may even be better than other educational tools. Media bias has only portrayed the most extreme cases of video gaming consequences, such as murder or suicide. This may have distorted the perceptions towards video gaming. Parents should be responsible for what their children play, and not the government. If certain video games are banned, or made illegal to minors, then what about other things such as TV, film and books?  3. Identify at least two perspectives of different knowers.

PERSPECTIVES OF KNOWERS:
A - Parents - Kantian Ethics B - Gamers - New source of knowledge C - Companies - New source of knowledge + Utilitarian

4. Illustrate your points with supporting quotes or illustrations.

 5. What are the implications for other real-life situations?

__ **MONDAY 5 SEPTEMBER 2011** __ - SHOW PLAN FOR METHOD OF PRESENTATION 1. Explain the format of your presentation (such as lectures, skits, simulations, games, dramatized readings, interviews or debates.)

 2. What supporting materials will you use? (videos, PowerPoint, posters, questionnaires, recordings of songs or interviews, costumes, or props)

 3. Write a summary in note form (for example, a bullet point list), of the way you plan to deal with knowledge issues during your presentation).

__**CHINA WEEK: 19 SEPT 2011**__ - First presentations